Agile in Education Philosophy and Context Objectives
1.1.Explain how agile can be implemented in traditional pedagogy and give two examples of how it can be used in your own pedagogy.
1.2. Articulate positive and measurable impacts on student behavior and learning due to the implementation of agile pedagogy.
1.3. Explain the four points of the Agile in Education Compass, giving examples of how an iterative approach to learning is strengthened.
1.4. Provide at least three specific examples which highlight the difference between traditional education practices and practices driven by an agile pedagogy.
1.5. Explain how the development of an agile mindset might contribute to a transformation of school culture, with examples from curriculum, instruction, feedback, and school management.
The Learning Sprint Objectives
1.6. Articulate how you would apply the five components of the Learning Sprint for your students: refinement, planning, check-in, review, and retrospective.
1.7. Describe the benefits of an iterative and incremental approach.
1.8. List the five events within the Learning Sprint, define the purpose of each event, and identify recommendations for each.
1.9. List the seven Visual Learning Artifacts within agile education and define the purpose of each.
1.10.Identify how refinement and planning support existing curriculum and standards.
1.11.Give three examples of how choice and collaboration can be increased using agile practices in the classroom.
1.12.Describe how the core spectrums - choice and collaboration - can work independently or jointly to meet student needs and/or encourage student agency.
1.13.Define a cross-strengths team and identify at least three benefits of maintaining stable student teams.
1.14.Explain how collaboration in an agile classroom differs from traditional group work.
1.15. Describe how student choice can be implemented on a spectrum, articulating at least two benefits of increased autonomy.